A game of taking risks, and regret.
You’ll each start the game with four discs of a single colour, three of these are perfectly safe flower cards and the forth is a deadly skull. Each player takes it in turn to play one of their disks face down on their own play mat. It’s here the player is presented with the choice of placing one of their flowers, or using their skull. This continues around the table with each player adding until a player decides to challenge.
Challengers must declare how many discs they think they can reveal from the piles on the table without revealing a skull. Each other player can then either pass and exclude themselves from this round, or raise the bid. Once all players bar one have passed, then it’s up to the highest bidder to reveal a number of discs equal to their bid – importantly always revealing the top card in a players pile first.
If the challenger manages to reveal the number they bid without a skull then they flip over their player mat, marking they are half way to winning the game. If they were unsuccessful, then they lose one of their discs at random; this disc isn’t returned for the entirety of the game, even if it’s that players skull card.